ALL DIGITAL Awards 2017 winners announced

On 5 October 2017, participants of the 10th ALL DIGITAL Summit gathered for the ALL DIGITAL Awards Ceremony and 10 years celebration. The reception was held in the Paraguai Creativa Space in the centre of the Poblenou district, the tech neighbourhood of Barcelona – an unusual funky and quirky place, with various nooks, sculptures and constructions allowed for lots of group conversations and getting to know people.

The ceremony was hosted by Ekaterina Clifford and Peter Palvolgyi of ALL DIGITAL. The first part, the ALL DIGITAL Awards, celebrated the best individuals and projects working to improve digital skills in 4 categories:


  • Best Digital Resource;
  • Best Cooperation Project;
  • Best e-facilitator;
  • Best digital changemaker.

We would like to thank all those who nominated the projects and individuals for the Awards and shared those exciting initiatives and touching stories.

And now let’s get acquainted with our finalists and winners!

Best Digital Resource

The Awards in the Best Digital Resource category were presented by Krasimir Simonski, the first Chair of the Telecentre-Europe Steering Committee. The 2 finalist projects are:

IMG_1232The WINNER in this category is Yep4Europe Methodology created by Yep4Europe Consortium, including Maks vzw from Belgium, El Teb from Spain, and Telecentar from Croatia. The methodology is aimed at facilitators across Europe, to teach young people digital and media literacy skills, to be able to use digital technologies to address the social issues around them. The core is the use of Digital Storytelling in a productive way, increasing citizenship and digital literacy.

Best Cooperation Project

The Best Cooperation Projects were to include at least 2 ALL DIGITAL member organisations. The finalists in this category were awarded by Ricard Faura, Head of Inclusion and Digital Training Service, Government of Catalonia.

The two finalist projects are:

IMG_1266The WINNER is Generation 0101, which was implemented by 7 partners (5 of them are ALL DIGITAL members), with CTC Rijeka as a leading organization. The main outputs of the project are:

  • Guidelines for policy makers in the context of dealing with youth unemployment;
  • Development and testing of 7 educational modules in ICT field;
  • 7 international hackathons in partner countries, where participants used gained knowledge by creating ICT solutions for social organizations.


The individual categories have always triggered a lot of interest from the public. E-Facilitators are in the frontline of digital inclusion working directly with users and supporting them, and digital changemakers are the leaders of the networks and initiatives to boost digital skills and ensure inclusion and effective support of citizens.

Best e-facilitator

While this year all the applications were assessed by the jury, the finalists in the Best e-facilitator category also joined the online public voting on our facebook page. The results of the jury and public votes for this category were combined.

The Awards for best e-facilitators were presented by Emili Giralt, projects director at Telapolis. The finalists in this category are:

  • Katja Plesko – Programme Manager at Simbioza Genesis,  Ljubljana, Slovenia
  • Tom Van Hoey – Trainer at Konekt, Ghent, Belgium

IMG_1245And the BEST e-FACILITATOR is Dolores Carmona, facilitator at Digital Literacy Programme of Extremadura – AUPEX,  Torremejía/Badajoz, Spain. In her 15 years of service, Dolores has conducted over 1000 workshops for about 10,000 people, being a trainer, coach, adviser, community manager, journalist.. She promotes the digital culture trying to build a cooperation environment and a deep sense of community where people feel comfortable and confident.

Best Digital Changemaker

The final category was Best Digital Changemaker, presented by Therese Jamaa, General manager of GSMA, Mobile World Capital.

The two finalists are:

  • Olivera Stanić – Secretary and Director of Professional Service at Centre of Technical Culture (CTC) Rijeka, Croatia
  • Ana Pleško – Director of Simbioza Genesis social enterprise, Ljubljana, Slovenia

IMG_1249The Best Digital Changemaker 2017 is Veronique De Leener – Director at Maks vzw, Brussels, Belgium. Veronique founded Maks in the poorest neighbourhood in Brussels to help people through social economy projects and digital skills. Every year Maks reaches 2.500 disadvantaged people; 500 of them are guided to employment. Veronique brought digital storytelling method to the core of the training as a way to give people voice about important social issues.

In her acceptance speech Veronique stressed that all the participants of the summit are digital changemakers, indeed.

Our warmest congratulations to all finalists and winners! We wish the projects further development and scalability and our e-facilitators and digital changemakers every success and best of luck in their endeavours!


To be continued…


Panel discussion: Coding for inclusion and effective use of mobile devices


The panel discussion on Coding for inclusion and effective use of mobile devices was organised by CodeMob project on the second day of the Summit, 5 October. During the session   the four experts shared their experiences on the topic and discussed the approaches on how to improve the user engagement and practice.IMG_0335_bastian

Bastian Pelka (Technical University of Dortmund) moderated the discussion and shortly introduced the CodeMob project, which was aimed at supporting e-facilitators to train people on coding and the effective use of mobile devices in telecentres.

Esther Subias (Project Manager at El Teb) explained that they IMG_1789_estherhad been working in a poor neighbourhood of Barcelona for 25 years. It was 1998-99 when they started to use computers. Young people had to discover themselves how to use computers, which helped them to develop new skills and confidence. However, not everyone had good computers and good internet at home, so they switched to mobile devices, which today everyone has and uses on a daily basis. Mobiles are cheap and powerful tools to create, to learn, and to empower people. The aim is not to explain people how a mobile device works, but how we can use them to change the world of community. Esther mentioned concrete examples where young people found effective ways to use mobile devices for solving real problems or engage in public dialogue.

IMG_1815_zarkoZarko Cizmar (Executive Director of Telecentar) emphasized that the first steps in learning coding is an offline process. Coding is no the goal, but it is a tool: the final stage of a problem-solving process. We have to learn how to identify and solve a problem first and then find the tool to solve it. Their main goal is to integrate project based problem-solving in formal education, especially in elementary schools. Zarko believes that the role of labs is to help improve formal education by showing functional models, concrete stories, and empowering people. Learning coding is the same than learning anything else: understanding the problem and finding solutions. Zarko’s message is that doing difficult things is fun, and telecentres have a key role in motivating people.

IMG_0341_arthurArthur Serra (Deputy Director of i2cat research center; Vice-President of European Network of Living Labs) introduced the concept of social coding: the way to code the society. It is not enough to learn how to code a machine, but to understand how the society functions. Living labs have an important role to apply technological mindset to the whole society. Arthur referred to course developed for special kids in poor neighbourhood by taking their passion of gaming to coding, to make them the director of games, masters of computers. The learning outcomes were very professional, even without links to formal education. Arthur believes that technology itself will not solve problems without changing the systems. His vision is that telecentres should become community labs and educators become innovators to be part of the national innovation system, which is currently an elitist world, but it should be very inclusive and open to everyone. To improve the culture of innovation is the main message of community labs.

IMG_0346_roxanaRoxana Rugina (Learning & Development Technology Expert, CEO and founder of Simplon Romania) was talking about her experiences of teaching kids on technology through games, in a way that is fun and engaging. It is necessary to create a new kind of learning environment and learning experiences through tailored practical missions, visual coding. Many times (especially in remote villages) it leads to finding real solutions to real problems. Roxana’s message is to start coding now, start it today! Programming is the most inclusive industry ever existed, no label can be put on anyone. Coding is a door to a world of possibilities, everything is possible to create, and everyone should start experiencing now!

Watch the full discussion in this video

logo-codemobThe CodeMob project aims to introduce two new training modules in digital competence centres: 1) coding and 2) the effective use of mobile devices. Project partners – Interface3 from Belgium, Telecentar from Croatia, ComNet from Hungary, and El Teb from Spain – have developed the training curricula and piloted them with e-facilitators (in form of training of trainers) and end-users who were mainly young, unemployed people. Our academic partner, the Technical University of Dortmund has been taking care of the quality of results.

You can check the resources developed during the project.


Meet the ALL DIGITAL Summit 2017 Sponsors

In a few days 200 people will gather in Barcelona to share about innovation and digital skills. To make ALL DIGITAL Summit possible we have the invaluable support of our sponsors: “la Caixa” Foundation, Barcelona City Council, GSMA Mobile World Capital, HP, and Telapolis. We invite you to get to know them better!


“la Caixa” Foundation

logo-obrasociallacaixa“la Caixa” is the leading financial group in the Spanish retail banking. “la Caixa” Foundation manages the fundamental areas of action of “la Caixa”: the financial area, the business area and the social area.

For the tenth consecutive year, their investment in Welfare Projects has totalled 500 million euros, rising in 2017 to 510 million. This budget is devoted to building a better, fairer society with more opportunities for everyone.


Barcelona City Council

ajuntament_barcelonaBarcelona is the capital and largest city of Catalonia. Its
City Council believes digitalization can improve the life of the city and tries to link innovation with values such as social and economic justice, solidarity, ethics, and gender equality.

Barcelona’s priority is to go beyond the concept of the smart city and take full advantage of opportunities brought about by highly transformational data-driven technologies. It is committed to putting people’s needs at the center of the Digital Agenda.


GSMA, Mobile World Capital

mwcb&gsma_hrMobile World Capital Barcelona is an initiative driving the mobile and digital transformation of society while helping improve people’s lives globally. With support of the public and private sector throughout Barcelona, Catalonia and Spain, MWCapital focuses on three areas: the acceleration of innovation through digital-based entrepreneurship; the digital transformation of industries; and the empowerment of new generations, professionals and citizens in the use of digital technologies. Collectively, our programmes are positively transforming Education, Industry and the Economy.

The GSMA represents the interests of mobile operators worldwide, uniting nearly 800 operators with more than 300 companies in the broader mobile ecosystem, including handset and device makers, software companies, equipment providers and internet companies, as well as organisations in adjacent industry sectors.



Hewlett-Packard is the world’s largest manufacturer of PCs and printers. They operate in more than 170 countries around the world, including Spain. Their goal is to enable those who purchase their products to create, contribute and access their digital world.



Logo-Telapolis_178-60Telapolis specializes in helping companies and institutions in the process of digital transformation. They believe it is the strategic opportunity to incorporate new technologies, but especially new logic, so that work can be more efficient and allow new business opportunities and management. They help detect the opportunities in each sector and organize the activity, orienting it to measurable results, incorporating the most innovative technologies.

How-to workshops at ALL DIGITAL Summit 2017

During the event on Day 1, participants will get a chance to attend one of the following workshops. These “How To” sessions are designed to give delegates a practical understanding of how to carry out a particular activity. Our speakers have experience that could help delegates to understand the pitfalls, practicalities and lessons they may have learned.

Workshop leaders will also produce a simple ‘guide’ to the subject that will be available to delegates during the session and to all online after the event.

1. How to bring kids to coding and coding to kids

Martina Mayrhofer, El Teb; Yakov Ostanin, PH International

The workshop will give you a practical understanding of how to launch and carry out a successful extracurricular coding club and a network of coding clubs, based on two different, yet similar experiences – Coding clubs in Russia and Code Club International, powered by Raspberry Pi foundation. Together we will talk about what coding clubs stand for and what is the philosophy behind Code Club International. You will learn how to use the tools and create your own game through Scratch or Kodu Game Lab and why only coding classes are not enough.

Moreover, you will learn the core principles and pitfalls of running a coding club and design your own exciting coding club programme for youth.

 What you need: preferably your own laptops

2. How to create and use open badges

Doug Belshaw, consultant, writer

In this workshop, participants will design and issue their first digital credential. You will learn about the Open Badges specification, as well as what kinds of organisations are using badges and for what purposes. You’ll be taken through a design process to think about what kind of badges might work in your context, and the badge pathways that learners might find valuable. This process will include mapping other organisations you could work alongside to endorse one another’s badges.

This workshop is suitable for all levels of experience with credentialing, whether your organisation already issues certificates and awards, or is just interested in how that might be possible. The range of case studies introduced will help participants see ways in which badges can be used in a range of contexts to signify anything from achievement to affiliation. You’ll leave feeling empowered to get started with badges straight away when you return to your organisation!

What you need: preferably your own laptops

3. How to work with disadvantaged groups to empower them as prosumers

Veronique De Leener, MAKS vzw

In many computer courses and learning centres, facilitators focus on training learners how to use a specific software like Word, Excel, Photoshop, etc. instead of promoting computational thinking. MAKS vzw experience with low-skilled learners showed us that creative processes with the computer can increase not only digital skills but also 21st century skills like problem solving, creativity, communication, self-expression.

In this workshop, we will show and let you experience our different approach to digital learning through creating a digital story or a game. We will give you different concrete examples of how people can learn to produce something with the computer and together we will find out the benefits of this methodology.

What you need: preferably your own laptops

4. How to engage and enable young e-facilitators to better support your target groups (I-LINC workshop)

Julia Ackerman, Germany; Greta Jurgutyte, Lithuania; Mihai Macarie, Romania. Support: Iva Walterova, ALL DIGITAL

Three e-facilitators, selected as the best young digital changemakers by the I-LINC project for their work during Get Online Week (GOW) 2017, will lead this workshop. These young people have gone through a journey of learning and self-improvement enabling them to help people to acquire digital skills and to empower them to actively participate in a continuously changing digital society.

Representing differing backgrounds, views and experiences from their home countries Germany, Lithuania, and Romania, the speakers will describe their journeys towards becoming e-facilitators. After this introduction, the scene will be set for a workshop, during which participants will learn, discuss and co-create ideas on how to best encourage and enable young people to become young e-facilitators in their organisations. The young e-facilitators come from such diverse local, regional and national backgrounds, that each participant of the workshop will be able to relate, share and learn from the discussed experiences.

An I-LINC policy paper created by ALL DIGITAL with active involvement from the young e-facilitators will also be shared with the participants of the workshop. Workshop participants will have a chance to contribute to the policy recommendations in this paper. The paper will be shared through I-LINC channels and contacts on the European and national policy maker level.

What you need: any device from which you can access Internet

5. How to use UMI (Ubiquitous, Mobile, IoT) technology to promote STEM education

Monica Divitini, Norwegian University of Science and Technology; Achilles Kameas, Computer Technology Institute and Press “Diophantus”; Kieran Delaney, Cork Institute of Technology

The aim of the workshop is to introduce the participants to UMI (Ubiquitous, Mobile, Internet of Things) technologies and their potential use in STEM education. The workshop addresses managers of training organizations, teachers and trainers, as well as educational policy makers.

We will present UMI technologies and their potential use in education and training. Hands-on activities will be offered, using the UMI-Sci-Ed online collaboration platform and the powerful UDOO Neo kit, an Arduino-powered Android / Linux single board computer enriched with sensors, Bluetooth 4.0 and a Wi-Fi module.

The following topics will be covered:

  • Introduction to UMI technologies and their potential use in education and training
  • Demonstration of the UDOO Neo kit as an enabler of educational application of UMI technologies
  • Demonstration of the UMI-Sci-Ed online collaboration platform as an enabler for participation in the Communities of Practice and for promotion at European level
  • Hands on session on the design of a training scenario using UMI technologies and the UDOO Neo kit

This workshop is supported by the H2020 UMI-Sci-Ed project. Visit for info, tools and participation possibilities.

CodeMob project at the Summit

logo-codemobThis year the ALL DIGITAL Summit will serve as the final event of the CodeMob project.

The CodeMob project aims to introduce two new training modules in digital competence centres: 1) coding and 2) the effective use of mobile devices. Project partners – Interface3 from Belgium, Telecentar from Croatia, ComNet from Hungary, and El Teb from Spain – have developed the training curricula and piloted them with e-facilitators (in form of training of trainers) and end-users who were mainly young, unemployed people. Our academic partner, the Technical University of Dortmund has been taking care of the quality of results.


We are going to present the project results in four ways:

  1. Lessons learned will be shared at the Project Lightning Talks
  2. A short film summarizing the CodeMob experience will be revealed at the plenary session
  3. A panel discussion will be organised about innovative learning approaches in digital competence centres, such as coding for inclusion and the effective use of mobile devices
  4. A toolkit on how to implement the CodeMob training courses in digital competence centres (telecentres) will be disseminated

CodeMob project partners

You can check the resources developed during the project.

The CodeMob Consortium is looking forward to sharing its experiences with you in Barcelona!

Project Lightning Talks at the ALL DIGITAL Summit 2017

Followed on the success of the last year’s Project Lightning Talks session, we will have it again during our annual event on 5 October.

Each presenter will only have five minutes and will answer the same questions to get to the insight of their projects:

  • what social impact it made,
  • what you would change,
  • what you would keep the same,
  • what you learned.

Lightning talks will be followed by brief questions from the audience. The talks will not cover the typical project quantitative results and deliverables, so this is the chance for you to get acquainted with them, to be well prepared for the talks.

The projects to be presented are:

1. Simbioza between generations for e-literate Slovenia

Tjasa Sobocan, project manager at Simbioza Genesis, Slovenia

Simbioza-logo-ENGNationwide actions of Simbioza started with an alarming fact that Slovenia was at the bottom of e-literacy among people aged over 65. We developed a nationwide project on raising e-literacy of seniors with the help of young volunteers, where Simbioza model is based on using locations with existing infrastructure and inviting all stakeholders to participate. In early 2014 the Statistical Office of the Republic of Slovenia published data showing that shares of daily computer and Internet users among older people are three and seven times higher.

Nationwide actions of e-literate Slovenia are happening annually since 2011 and include week-long intergenerational computer workshops across whole Slovenia, where young volunteers teach the elderly the basics of computer and internet. We promote the right to access Internet technologies to all citizens and we believe that digital society must be inclusive for all generations. Combining the energy of the youth with the experiences of the elder we prepare both target groups for a digital future.

2. Seniors@DigiWorlD

Katrin Schuberth, project manager at Digital Opportunities Foundation (Stiftung Digitale Chancen), Germany

Logo seniors-at-digiworldToday Digital Media is essential for communication and participation in society. Although senior citizens could benefit from digital opportunities, they are the population group which is often not yet online. Therefore the project “Connect Seniors to the Digital World“, or in short Seniors@DigiWorld, which started in October 2016, aims to empower senior citizens to use tablet computers independently and profit from this usage in daily life.

As first contact persons, social workers, volunteers or staff of senior residences can support their clients to find their way to the digital world. The project will develop and test the training for those ‘multipliers’ , who work in libraries, digital competence centres as well as retirement homes.  It will be implemented in Lithuania, Romania, Spain and Germany starting January 2018. The background of this project is the experience of former projects implemented by the Digital Opportunities Foundation.


3. Teaching vulnerable groups about new methods of digital payment

Gitte Olsen, director at Telecentre-Danmark, Denmark

8660133206-logo_telecentredanmarkThe new methods of digital payments are changing rapidly and constantly, and a large part of the population is very concerned and feel insecure about those changes, especially the elderly, women and (other) vulnerable groups. Telecentre-Danmark believes independent Information and tuition is needed, so through this project they offer training and awareness raising on new payment methods for vulnerable groups. They have arranged theme days, talks, mini conferences, Village Hall meetings for 300 participants and also produced a 30-minute TV programme with more than 1 mln views.

The project has been implemented in collaboration with Danske Bank Foundation, dk4 TV channel, NETS, The Danish Consumer Council, local banks and municipalitis

As a result, Telecentre-Danmark has played an important part in the community service and received a lot of national attention. We feel that it is important that we participate as frontrunners in current topics, in order to adapt to new digital changes and to show our commitment to the community.

4.  New learning spaces for 21st Century Skills at the Digital Learning Lab

Gerhard Seiler, Education innovation strategist at 21st Century Competence Center, Germany

21ccc_200pxThe Digital Learning Lab shows exemplary new learning and teaching spaces for the future of education –in schools and furthermore in different contexts of digital inclusion. The project deals with the most important future-oriented questions regarding digitization:

  • Technology, didactics, spatial design -How is the future (balance) of learning and pedagogical work?
  • Cloud based education – visionary or reality? – How can digital networking succeed in education?
  • Will we learn more effectively when the technical infrastructure and didactic
    framework conditions are optimal?

The concept of the digital learning lab is a competence-oriented: New learning means to strengthen communication and collaboration skills, creativity and critical thinking as a precondition for solving problems together and learning from each other –the key of individual digital literacy development. We realized the project in 2016 funded by the German Federal Ministry of Education and Research, want to share experiences and step on to transfer.

5. AUPEX – Digital empowerment in rural Extremadura

Antonio Román Casas, coordinator for European projects at AUPEX, Spain

LogoPAT16_webAUPEX is the folk-high-school association of Extremadura (Spain), a non-profit organization that develops a variety of cultural and lifelong learning projects across the region, the Digital Literacy Programme is among them. The project started in 1999 and is funded by the regional Ministry of Education and Employment (through the Employment Service). Every year AUPEX submits an adapted proposal gathering innovative and cutting-edge training activities to be implemented over the next year.

The methodology is based on an active listening of the population requirements together with an updated content programme, which ensures their motivation and inspires a range of workshops and activities where participation and practical aspects are critical. The aim of the current project focuses on providing digital skills according to the EU Digital Competence Framework for Citizens.

E-Facilitators and project coordinators within the digital literacy programme collaborate and cooperate with local and regional stakeholders, fostering an effective cooperation network. The programme is implemented in 73 permanent ‘Digital Competence Centres’ (NCC for its acronym in Spanish), operating in more than 140 villages (with occasional activities). Since facilitators work in touch with citizens and identify their specific needs, the programme is a great opportunity for digital and social inclusion in rural areas. Since 1999, around 126,000 (12,6 % of the Extremadura population) users have taken part either in workshops, talks or individual sessions for ICT training.

6. Code Your Future

Sara Van Damme, project manager at Digipolis Gent, Belgium

code your futureCoding is a fun challenge, and it offers many advantages as well! It stimulates analytic thinking, cooperation and creativity – indispensable skills in today’s (digital) society. The ‘Code your Future’ project gave underprivileged children and youngsters the opportunity to develop these skills.  The project consisted of three sections:

  1. Train-the-trainer sessions for people working with underprivileged children and youngsters. They learned how to use the Kodu programming tool and were given tips & tricks to teach coding skills to their pupils. See more at
  2. Children and youngsters attending holiday care services created their own games, coached by support workers who had completed the train-the-trainer programme.
  3. The most impressive, original or exciting games were presented during the ‘Digitale Doebeurs’ (Digital Fair). Visitors to the fair could try out the games in full-fledged gaming arcades.

This project was realised in 2016 by Mediaraven, Fyxxilab, vzw Jong, Leebeekje, Habbekrats and Digipolis – Digitaal.Talent@Gent.

7. CodeMob – Teaching Coding and Mobile Devices in Telecentres 

Julie Moors, trainer/coordinator at Interface3, Belgium, and Danijel Borna Fiket, trainer at Telecentar, Croatia

logo-codemobThe CodeMob project introduced two new training modules in telecentres: 1) coding and 2) the effective use of mobile devices. Project partners – Interface3 from Belgium, Telecentar from Croatia, ComNet from Hungary, and El Teb from Spain – have developed the training curricula and piloted them with e-facilitators (in form of training of trainers) and end-users who were mainly young, unemployed people. Our academic partner, the Technical University of Dortmund has been taking care of the quality of results. This project is a continuation of the telecentre movement’s long-standing efforts in supporting the teaching of digital skills and capacity building of e-facilitators.

In this lightning talk we address the wider telecentre community, particularly those who would like to include coding and mobile devices training in their offers. We will provide a brief overview of the curricula and how it can be deployed. Our purpose is to provide guidelines on how organisations outside the project consortium can use the courses and curricula developed within the project, as they will remain available online after the project’s end. We will also talk about tips and tricks from project partners’ experience on how to attract the target group (young jobseeking adults) and how to promote such courses among target learners.


Special presentation is based on the request of our members:

What is the Digital Skills and Jobs Coalition and how to get involved?

Pia Groenewolt, project officer at ALL DIGITAL, Belgium

Digital Skills and Jobs Coalition logoThe Digital Skills and Jobs Coalition is part of the new EU Skills Agenda. The DSJC works on both quantitative aspects (pledges) and strategic aspects (national coalitions). The purpose of these actions is to bridge the digital skills gap and prepare for the digital transformation. The specific objectives of the coalition are outlined in the member’s charter which will be discussed in the presentation.

In this lightning talk we will review the Digital Skills and Jobs Coalitions and how you can get involved in various capacities. How does one become a member of the DSJC, who can be a member (no individuals)? What are pledges and who are invited to make pledges? How can you get involved with the National Coalitions, and what to do if you have no National Coalition in your country?

Where innovation is happening

Participants of the ALL DIGITAL Summit on 5 October will get a unique opportunity to attend the Innovation tour of Poblenou, the tech neighborhood in Barcelona.

Innov Tour 3

When talking about Barcelona, many of us first of all think about the sea, beaches, mind-blowing Gaudi, beautiful avenues and exquisite Art Nouveau buildings. There is more to it – it is indeed the city of Innovation, Tech, and Start-ups.

Did you know that Barcelona …

  • is the Mobile World Capital and hosts the Mobile World Congress?
  • is the number one smart city in Spain and ranked fourth in Europe?
  • is home to the MareNostrum supercomputer, one of the most important research infrastructures in Europe.
  • in 2016 was the fifth hottest startup hub in Europe after London, Berlin, Paris and Amsterdam, and it is continuously growing?
  • boasts of its 22@Barcelona, one of the most ambitious urban projects, which transformed dilapidated area of Poblenou into a thriving centre of innovation?

Innov Tour 2

Poblenou is the geographic center of the city of Barcelona, which in the 19th century was the centre of Industrial revolution with factories and textile mills and the first steam machine in Spain on 1833 – hence called the Catalan Manchester. In the 20th century  the ‘New Village’ (as ‘Poblenou’ means in Catalan) got into a decline as most of the factories were abandoned, fell into disrepair and buildings were used by squatters and artists.

Thanks to the City Council-led project named 22@, aiming to foster a new economy based on ICT, the Poblenou was transformed from an industrial graveyard to a very attractive neighbourhood. Today it is helping to redefine the future of cities and, the model is a benchmark in urban, economic and social transformation in cities like Rio de Janeiro, Boston, Istanbul and Cape Town.

Innov Tour 1

The project was developing around 5 specific “knowledge clusters”: ICT, Bio-Medical, Design, Energy, and Media. The idea was to connect both the international and local communities by creating physical and social networks to facilitate collaboration, capture talent and develop a sustainable business ecosystem. Now the neighborhood is a center for software tech companies, research centers, universities, digital fabrication laboratories (Fab labs and Maker spaces) and citizen associations.

The delegates will visit some of the most remarkable spaces in the neighborhood to see and experience the digital transformation taking place in the city of Barcelona.


The spaces we will visit are:


Private non-profit industrial association, LEITAT is a Technology Center with the  objective to collaborate with companies and institutions by adding technological value to both products and processes. It is focused on industrial research, development and innovation (R + D + 2i). LEITAT promotes market-oriented R & D projects in the chemical, energy and environmental sectors, biotechnology, the acquisition of new materials and nanomaterials, and the productive improvement of industrial processes.


The Association Poblenou Urban District was founded in early 2012 with the aim to promote the Poblenou area as the new Art and Creativity district of Barcelona. It is in Poblenou where ultra modern buildings such as the Agbar Tower or the Design Hub of Barcelona coexist with old warehouses, art galleries, organizations, design studios, advertising agencies, higher education centers, production companies, hotels, and restaurants.

Since its inception, the association Poblenou Urban District has worked to establish the neighborhood as the latest cultural and business epicenter of the metropolitan area of Barcelona, following similar companies in other cities such as the Wynwood Arts District in Miami or the Meat Packing District in New York.


Fab Lab lives inside the Institute of Advanced Architecture of Catalonia and develops different educational and research programmes related to the multiple scales of the human habitat. It is also global, in collaboration with the Fab Foundation and the Center for Bits and Atoms of MIT, of the coordination of the Fab Academy program. The Fab Academy is a distributed platform for education and research, in which each Fab Lab works as a classroom and the planet as the campus of the largest University in the world, where students learn about the principles, applications and implications of the Digital manufacturing technology.


Almogavers Business Factory (ABF) is a public-private incubator for new innovative companies. The equipment aims to contribute to the development of new companies from various sectors and activities, offering incubation and pre-incubation spaces, as well as different programs of strategy, management, internationalization and business financing. These allow promoters of new companies to improve the knowledge and skills that contribute to the consolidation of their initiatives and to business excellence. The collaborating entities of ABF are in charge of defining the profile of companies that want to incubate and of the entry requirements.

Innov Tour map