Stops on a Digital Journey

During breakout sessions participants will explore five different ‘stops’ on our digital journeys in group discussions. See the overview of the sessions and choose the one that you want to explore the most!


Global citizenship education in digital competence centres

Recommendations from the BRIGHTS project

Moderators: Barbara Quarta, ALL DIGITAL; Luca Pagliaricci, Centro Studi Foligno

The current global scenario requires education and training institutions to assume greater responsibility than ever in helping learners of all backgrounds to develop into informed, critically literate, socially-connected, ethical and engaged global citizens. Nowadays, it is crucial that we give young people the competences and the voice to share their own perspective in a globalised society.

The topic of the session is implementing Global Citizenship Education (GCE) among young people using digital storytelling in formal and non-formal education. Experience, lessons learnt and recommendations from the BRIGHTS project will be presented.
Barbara Quarta will introduce and moderate the session, while Luca Pagliaricci will share his experience as BRIGHTS national tutor in Italy.

The ultimate objective of the session is to understand how the topic is relevant for the digital competence centres. Concrete outcomes are:

  • A list of GCE-related activities that digital competence centres (can) run in this field
  • Examples of use on how to teach GCE-related topics with different digital tools;
  • A list of recommendations/steps on how to integrate and apply the BRIGHTS results and
  • Ideas for future BRIGHTS follow up projects.

IT skills for young refugees and migrants

Experience from the WELCOME project.

Moderator: Nenja Wolbers, Stiftung Digitale Chancen

Digital technologies play an important role in integrating migrants and refugees in their new country. But not enough attention is paid to improving their digital skills through tailor-made courses. Better IT skills can help migrants and refugees to find a job, connect to the local community, gain self-confidence, and even heal trauma. Migrants and refugees are in a specific situation (language barriers, uncertain economic situation, traumatising experience) and therefore more creative (and joyful) means to acquire IT skills are a suitable solution for them. Which IT skills can help migrants and refugees to integrate? How can we design a successful course?

During this session, we will look for answers to these questions. We will share our “fresh-from-the-over” experience with the DIGITAL WELCOME training programme for migrants and refugees and discuss the role of digital competence centres in migrant and refugee integration.

The main objective of the session is to discuss what information technology (IT) skills refugees and migrants need and how IT creative trainings can foster social integration into the host country.

Expected outcomes:

  • A map of training programmes targeted at migrants and refugees shared by participants
  • A list of participants interested in applying the DIGITAL WELCOME programme and a description of their context

Adult education on basic digital skills

Based on DigComp and DCDS – Digital Competences Development System project.

Moderator: Stefano Kluzer, AECA, ERVET

The session has the following objectives:

  • to inform all attendants about the DCDS project (which involves some AD members) and present its methodology;
  • to start discussing experiences and concerns among the current and potential participants of the new working group devoted to DigComp;
  • to contribute to the definition of the group’s priorities and working agenda.

DCDS is an Erasmus+ KA3 forward-looking cooperation project which is developing and testing a blended-learning system for assessment, development and recognition of basic digital competence based on DigComp (levels 1-2) among adults (25+) with no or low digital skills. Besides illustrating our overall methodology, we would like to hear participants’ experiences and discuss two specific critical aspects: a) how to address DigComp Area 5 Problem Solving competences with low-digitally skilled adults; b) how to exploit adults’ growing use of mobile/smart phones for/in basic digital literacy training.

The session will also serve as the first f2f meeting of the new working group (WG) devoted to DigComp. The WG aims to: promote the sharing of experiences among those who have used, are using or want to use DigComp; create opportunities of greater engagement in DigComp-related projects and exploitation of their results; come up with ideas and suggestions on how to improve DigComp itself and measures to facilitate its wider adoption.

The expected outcomes of the session are:

  • a list of ways to teach problem solving digital competencies to low-skilled adults
  • a map of strategies to exploit mobile devices/smart phones in basic digital literacy training
  • a list of priority topics for the WG.

Youth work with Digital

Based on Youth Work HD tools and resources

Moderator: Hana Galogaza, CTK Rijeka

Competence models for youth workers truly make them modern-day heroes! But how can anyone achieve that? The situation regarding youth work differs from country to country, and in some EU countries, it is still not recognized. At the same time, most youngsters are online, and thus, youth workers also need to be. What better way to help our heroes truly live up to their potential than combining our know-how in the youth work field on a digital platform? Join us in the discussion about how to achieve this and check out how we tackled this challenge.

The objective of the session is to understand how youth workers can be better prepared to face the new challenges. Objectives of the session are:

  • To present the Youth Work HD platform as a new educational resource and to discuss its relevance to participants, as well as possible cooperation around the platform
  • To invite Summit participants to join the new edition of the Youth Work HD course that will start in November 2018
  • To discuss follow up projects and new possibilities for cooperation in the field of youth work in digital environment
  • To get feedback from participants about the project, to hear about other projects, perspectives, resources, and tools

The expected outcomes are:

  • A list of members interested in cooperation in the field of youth
  • A list of project ideas and interested partners for a follow-up project
  • A list of educational resources and tools that members use for youth work

Digital storytelling with illiterate adults

HURISTO interactive session.
Moderator: Eric Gijssen, MAKS vzw

Is it possible to use the technique of Digital Storytelling (DST) with people who are low-skilled, not so digitally skilled or even illiterate? And if so, how?

We will show some examples and tell some anecdotes of experiences we had in the HURISTO project and other projects using DST. We will talk about the limitations related to these target groups, and will define together successful approaches to overcome them. Participants can discover how DST can be the perfect technique for low skilled adults to express themselves in an audio-visual way and will leave this breakout session with a lot of inspiration and a bunch of practical ideas and tips.

The objective of the session is to exchange experiences among participants on:

  • Practical tips and tricks
  • How did creating their own digital story affect the participants, in their level of digital literacy, but also: their self-image, self-confidence…
  • How can you use (or adapt) the HURISTO methodology with illiterate adults?

The expected outcomes are:

  • A map of the challenges and limitations when working with illiterate adults
  • A list of tips and tricks to overcome those challenges and limitations