Barcelona summit explores digital social innovation

On 4-5 October, over 150 participants representing 92 organisations from 26 countries gathered in the beautiful CaixaForum in Barcelona for the ALL DIGITAL Summit 2017. The event under the title ‘Digital Skills for Social Innovation’ was hosted by El Teb, in collaboration with Generalitat de Catalunya and Esplai Foundation. It was supported by laCaixa Foundation, City Council of Barcelona, GSMA Mobile World Capital, HP, and Telapolis.

This 10th annual event, organized by ALL DIGITAL (formerly Telecentre-Europe) turned out to be the largest in number of participants, experts and topics: for 155 participants, 23 plenary and interactive sessions were offered, with 48 speakers and moderators.

Our participants came from various backgrounds – NGOs, education, public authorities, industry, policy makers and consequently had diverse interests, which we tried to satisfy in the numerous discussions and sessions. We always attempt to vary the formats and show the different ways of working with the audience, during both the plenary and group sessions, striving to make the experience as engaging and interactive as possible.

The Summit was opened by welcome speeches from ALL DIGITAL CEO Laurentiu Bunescu, Chair of the Board Mara Jakobsone, and project manager of the host organisation El Teb Esther Subias.

In the special video message Commissioner for Education, Culture, Youth and Sport Tibor Navracsics commended on the excellent work of the ALL DIGITAL network members who altogether reach 3 million people per year.

In order to use technology for social good, people need better digital skills. The digital age should empower and benefit all people not just the privileged few. Your organisations are crucial to help us reach this goal. Your model is unique in bringing digital world to those who feel excluded from it. Through your many centres in Europe you are instrumental in closing this gap and providing everyone with high quality digital skills and using them as a vector of integration.’

Commissioner Navracsics highlighted the work that many organisations are doing in digital skills for girls and women, as the technology sector would benefit greatly if it made the most of women’s skills and talents.

The Summit in Barcelona took place during the Catalan independence referendum and its subsequent political turmoil, and as a result the event was given an added urgency and relevance. The keynote speakers talked passionately about the power of digital skills to enable civic engagement and social harmony, and how digital social innovation needs to respond to societal needs and can present a wide array of solutions to the pressing problems that citizens face.

IMG_0050_ThereseTherese Jamaa, general manager of GSMA Mobile World Capital, shared the most important lesson she had learned during her many years of experience in development and social responsibility projects with mobile technology: whatever projects for digital inclusion we undertake, we need to start from the actual needs of the people we are addressing. Even if we have the best idea in mind, even if we think that this is the thing that’s going to change the world, we should first try to understand the local context and prepare the ground.

IMG_0838_SarahSara Harmon, LinkedIn country manager for Spain and Portugal, took us on a journey to the job market of the near future and reminded us that digital transformation may mean that some jobs will be automated, but new ones will be created, too. And that digital technologies allow us to discover and take advantage of hidden talent pools, which may otherwise have been left unnoticed. (video)

IMG_0875_fabrizioFabrizio Sestini from DG CONNECT of the European Commission spoke about the current priorities of EU digital policy such as decentralisation of data governance, tools for democratic participation and citizens’ engagement, and the main components of digital social innovation according to the digital social innovation manifesto. (video)

IMG_0108_dougDoug Belshaw, educational expert and consultant in using technology more effectively, talked about the future infrastructure, future skills and future mind-sets we need to integrate technology successfully in our lives and be in control. Starting from the notion that “we are stuck with technology when what we really want is just stuff that works” he went on to remind us that decentralisation is the key to make sure that the Internet is democratic and pluralistic, and even challenged us to imagine a world where people will be able to create digital nations. (video)

The interactive sessions asked delegates to consider how they could use new concepts, platforms and models to better engage or support citizens. Delegates were invited to provide feedback and contribute to developing these new models for digital skills support and delivery, while in networking sessions, new partnerships were conceived and evolved.

After the plenary sessions the delegates had a chance to explore the different aspects of digital social innovation in the parallel group discussions. That was the largest parallel session ever held in our summits, with 8 topics at once run twice, so each delegate could attend 2 topics of their interest:

  • Co-creation, co-generation of content and knowledge
  • DigComp, the European Digital Competence Framework for citizens
  • Coding for social inclusion
  • Collaborative opportunities on the social Internet, collaborative economy
  • Open culture and innovation
  • Digital manufacturing tools
  • Ubiquitous, Mobile and IoT technologies in support of STEM Education: a new business opportunity
  • Digital cultural heritage

Learn more about the discussions

These interactive sessions were followed by the How-to workshops to offer the practical knowledge in a particular topic from how to empower young e-facilitators and enable disadvantaged groups to become prosumers to brining coding to kids, using open badges, and UMI technology. It was NOT easy to choose just one topic! You can learn more about the workshops from the following blogposts:

The scene for Day II was set by two keynote speakers:

IMG_1745_ismaelIsmael Peña-López, Lecturer at the Open University of Catalonia, discussed how digital technologies affect different areas of our lives such as health, energy, health, economy, learning, culture and democracy, and how, if used in a democratic way, they can help all of us to become drivers of social change and achieve not only freedom (lack of constraints) and empowerment (capabilities), but also governance over the system.

IMG_0318_mattMatt Stokes from NESTA (UK’s innovation foundation) showed some remarkable examples of using technologies to solve societal issues such as Fixmystreet, a platform which exists in a number of cities including London and Brussels, allowing anyone to take a photo of a problem and send it directly to their local authority. He underlined that supporting grass root initiatives for social innovation using digital technologies is as important as advancing in cutting edge technologies such as blockchain or the next generation of internet. All of this should walk hand in hand with making sure that all citizens have the necessary skills to benefit from technological development, because if digital social innovation isn’t inclusive, it isn’t digital social innovation.(video)

After the keynotes, there was a panel discussion on Coding for inclusion and effective use of mobile devices hosted by CodeMob project, where the four experts shared their experiences on the topic and discussed the approaches on how to improve the user engagement and practice. Learn more about the discussion and watch the video

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The Project Lightning Talks session was very much anticipated as it was one of the most popular formats last year. Not easy on the presenters, but captivating for the audience, eight different projects were showcased in the 5-minute lightning talks of a very strict format with automatically changing slides. The talks were followed by five minutes of questions and answers each, and the audience was quite active. In this session, honest lessons learned  were shared and those projects successes celebrated. (video)

All in all, there were two very intensive days of discussions, exploration, discovery, networking and… finding the right rooms in the CaixaForum. At the end of the first day, the ALL DIGITAL Awards and 10 Year Celebration was held in the funky Paraguai creativa space in the Poblenou district, famous for start-ups and innovation. And the second day was concluded with the Innovation tour of the Poblenou district to show how the abandoned dilapidated area turned into the vibrant tech neighbourhood.

See the photos from the event in our PHOTOS section

We thank all our participants, speakers, experts, moderators for your contribution, and we hope to see many of you at our ALL DIGITAL Summit 2018!

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Open innovations in digital competence centres – discussions at the Summit 2017

Parallel group discussions with experts was the largest parallel session ever held at our summits, with 8 topics at once run twice, so each delegate could attend 2 topics of their interest:

Please see the overview of the discussions below

Co-creation, co-generation of content and knowledge

IMG_9813During the session, Fernando Vilariño, the associate director of the Computer Vision Cetre and associate professor of the University Autònoma de Barcelona, presented a very concrete but complex project: the Living Labs. The objective of the initiative is to boost the revitalization of underused spaces at public libraries and to create conditions for projects that are initiated by the community.

The main idea of the Living Lab is to transform the service of libraries and use the potentials of the community to empower its members. The initiators of the initial Living Lab that exists in the area of Barcelona are the municipality, the Computer Vision Center of the Open University of Barcelona and a community association. The living lab takes place in the local library and gives users the space to develop training and workshops for the community. For example, in the community in Barcelona, there are experts in 3D printers and robots, so they empowered the other citizens to freely explore their potential and gain confidence on the practical use of these devices, just offering guidance when needed and trying to raise awareness and motivation under a “learning by doing” philosophy.

Co-creation and co-generation is based on self-driven activities of the people from the neighborhood participating in a spontaneous process, which develops itself because of the interests and motivation of the people involved, without a specific pathway or objective. The topics and the results of the Living Lab are unexpected and uncontrolled. That is not a disadvantage, since the idea is to create the condition for the project to develop itself, just considering some limits but fostering creativity and freedom and sharing knowledge and best practices.

IMG_1451_crSome results of the Living Lab in Barcelona: participants took ownership of the initiative, applying for specific training and developing their own dynamics and doing their own researches. New members were integrated through the word of mouth, creating an interactive community around technologies in public spaces. The project can be scaled in the rest of the libraries of the library network in Catalunya with the same scheme: no expectations, no objectives, just support and motivation when required. Giving the chance to fail in order to learn.

Living Lab is relevant for ALL DIGITAL members because it means capitalisation on different expertise and integration of the following target groups by methods of co-creation: librarians, visitors of libraries, training participants, refugees, professionals and multipliers, senior citizens, young people. The participants identified the following organisations as possible actors to be involved in the creation of Living Labs: municipalities, researchers, NGOs, public administrations, universities. In the discussion after the presentation, the participants of the workshop were curious about the fact that the content of the living labs is not pre-determined but totally open and depending on the competences of the community. It must not even necessarily have something to do with technologies.

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Given this total flexibility, an important for the success of living labs is that someone is involved in the project from the beginning till the end. Someone (a person or an institution) with a very specific profile who believes in technology as an element that has to be discovered by each citizen on their own, having the possibility to try and fail, with the support of an expert”. This is a possible role for ALL DIGITAL members: to be the organization able to create the conditions and offer the support to let the users discover by themselves how to adapt technologies to their own needs.

Coding for Inclusion             

IMG_9848The session “Coding for Inclusion” with the expert Carme Badia Verdeny, e-facilitator at Telecentre Tremp, was moderated by Veronique De Leener, Director of Maks vzw. At the beginning Carme gave an introduction of the topic from the perspective of her work as an e-facilitator in a telecenter in a small city in Catalonia. Some learning centers (telecentres, digital training centers, etc.) are using coding as a strategy to promote socio-economic inclusion and to awaken technological vocations. Whether teaching how to code as a main subject or through challenges and contests, facilitators work with young people to help them acquire competencies related to programming and, in a transversal way, other skills related to employability: planning, structure, spatial vision, logic, design, communication, entrepreneurship, etc. These strategies are highly effective in environments with high social risk and with young groups: rural areas or environments with the presence of young immigrants or with difficulties in integrating into a formal study format or in the labor market. interactive session coding_1052

Carme also presented the following projects in which she is involved as e-facilitator:

  • CODEMOB “Teaching coding and mobile devices in telecentres” project developed two training courses on coding and effective use of mobile devices for e-Facilitators. End-users are mainly young, unemployed people
  • The Hour of Code, a global movement by Computer Science Education Week and Code.org reaching tens of millions of students in 180+ countries through a one-hour introduction to computer science and computer programming.
  • Technovation Challenge offers girls around the world the opportunity to learn the necessary skills to become tech entrepreneurs and leaders. Girls ages 10 to 18 learn to identify a problem in their community and create a mobile app solution to address that problem, and then learn how to communicate these ideas and translate them into a fully launched business.

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After the expert’s presentation, the moderator, Veronique De Leener started the discussion asking the participants to quickly introduce themselves and answer the question “Why coding for inclusion is relevant for digital competence centres? All participants actively contributed in the discussion and the creation of the manual thinking Map (see picture above). They gave some examples of use of coding to promote inclusion with different targets groups and finally discussed about what ALL DIGITAL can do to support their members in the promotion of their activities.

Open Culture and Innovation

IMG_9833The Open Culture and Innovation workshop, facilitated by Besjana Hysa from Albanian Institute of Science, was aimed at discussing the new EU legislation on copyright reform, an initiative for strengthening the European digital single market. Copyright legislation helps to prevent unauthorized exploitation of intellectual products, which is becoming an increasingly important issue in the digital world. However, many share concerns about the new EU legislation, which was described by invited expert  Federica Fulghesu, engagement coordinator at Mozilla Foundation. She highlighted 3 problematic articles:

  • Article 11, which may prevent sharing information and links freely online, as the editors of news will be charged. Many believe this will reduce the diversity of news.
  • Article 13, aimed at filtering and monitoring online content that may lead to endangering creative industries, co-working places, media centres; all who use digital platforms for sharing data.
  • Article 3, limiting free use of text and data mining, the ability to elaborate a great amount of data. Critics say that small research actors won’t have enough financial resources to access data; open source data and materials will be in danger.

IMG_1011Participants agreed that while the new EU legislation may not affect their work directly, it is important to inform the public about this legislation and its possible implications. Digital learning centers have an important role to encourage people sharing ideas, finding alternative solutions, and to provide access to independent and free data and information. Awareness raising and education on copyrights, creative commons, licenses, open source is very important, and it might be a scope for Get Online Week.

Digital Manufacturing Tools

IMG_9828Digital manufacturing is all about the Maker movement. It has emerged as a result of evolution or influence of open software and open hardware philosophy. The Maker movement is based on the Do It Yourself (DIY) method, and it is changing the paradigm in education, design, manufacture, industry and use of technology in social inclusion and participation. Everybody can change their own environment, making things to improve and trying to resolve any problem they can imagine, working together with other people face to face or online in digital social communities.

Expert Jorgina Martinez Vernis, director of Digital manufacturing athenaeum of Barcelona City Council, gave an introduction about the Fabrication Athenaeums of Barcelona, a network of public rooms in connection with the philosophy promoted by the MIT (Massachusetts Institute of Technology) FabLabs Network. It evolves the concept of digital manufacturing, innovation and co-creation empowering local residents as drivers of projects foreseeing its application in the district in which they are located.

IMG_1524_crThe Fabrication Athenaeums are public and open-to-community rooms that integrate different daily activities of the district providing solutions to common problems and boosting opportunities regarding the challenges for the future of self-sufficiency.
Social innovation or civic innovation is priority to solve the most imperative problems of the local district communities. Therefore, solutions should come from the perspective of the ones who live the neighbourhood, letting them to evolve the point, once the model is accepted through technology training. Taking the advantage of the experience gained by working in an open network, it creates new opportunities to solve problems. On the other hand, its core purposes are social inclusion and overcoming technological fracture. The strategy is reinforced by strong communication and continuous relationship-building activities between different communities.  More information (in Spanish): http://ateneusdefabricacio.barcelona.cat/

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After this overview, the group introduced themselves and discussed about digital manufacturing tools and the relation to Digital Competence Centres (DCC).

  • Digital Manufacturing is hot, new and buzzing.
  • Wonderful lab in Barcelona, everyone would like one of those Athenaeums close to their DCC. It’s about innovation, creativity, participation, sustainability, social return and social capital.
  • Discussion about who should provide this (government – like in Barcelona)
  • Importance of connection between DCC, community, fablabs, companies, government and other local stakeholders.

 

Ubiquitous, Mobile and IoT technologies in support of STEM Education: a new business opportunity

Experts: Achilles Kameas, Computer Technology Institute and Press “Diophantus”; Monica Divitini, NTNU; Moderator: Iva Walterova, ALL DIGITAL

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The session was based on the currently running H2020 UMI-Sci-Ed project. The experts first provided introduction to the UMI (Ubiquitous technologies, mobile technologies and Internet of Things) technologies.

Ubiquitous technologies are all around us, thanks to them services are in place but invisible. Mobile technologies enable us to use ubiquitous services “on the move”. Thanks to Internet of Things technology and thus services are present in everyday objects.  These are technologies of the near future and have major potential in education, especially in teaching STEM disciplines. They are also technologies that will be present in many aspects of our personal and professional lives.

In UMI has many advantages in education, it can be fun and engaging, it fits multi-disciplinary projects, triggers different competences and skills and motivates differently oriented people, even those that would otherwise not be interested in technology. Furthermore, kids can build their interactive objects and get naturally excited about STEM and technology.

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The experts then introduced the UMI Platform and the Communities of Practice (CoPs) being formed there as a part of the initiative. The CoPs bring together various relevant stakeholders, namely teachers, policy makers, career counsellors, educators, trainers, industry representatives and many more. The platform – open to all interested – also features a number of learning scenarios that others can use or can add their own.

An example of a very simple learning scenario provided during the session was an “IoT Tiles Workshop”. The Tiles, or cards, provide an introduction to how IoT works. This workshop has a number of advantages, for example, in that no previous knowledge is required from students and low threshold entry point is required for educators. It takes about 4-5 hours and students are led to multi-disciplinary solutions in that time. Later they may also be led to creating a prototype. The whole workshop is designed to involve and bring out different skills and competencies in students, as well as involve students with different initial interests. Furthermore, feedback and results are quick and tangible and the activity is fun and engaging.

IMG_9844Disadvantages and difficulties may include connecting this activity with specific career options, fitting teaching scenarios to right target groups, integrating basic digital skills and focusing too much on technology, problems with creating ownership of the solution in students, so that they would be excited to take the next step. This may also create issues in moving from the fun design part to real solution developing new skills. Further hurdle may be represented in a lack of accreditation system for this kind of activity.

Why is this relevant for members?

  • Thanks to this approach, digital competence centres can attract further target groups (e.g. girls)
  • Kids, that digital competence centres work with, can be better prepared for more activities connected with technology in their formal education
  • The approach is interesting for younger ages
  • This can also be relevant for further target groups, such as the unemployed

What is the role of digital competence centres?

  • Connecting different stakeholders
  • Building bridges
  • Connecting formal and informal education
  • Putting pressure on formal education to integrating more technological skills
  • Taking the role of schools in promoting technology and STEM education

Further ideas/suggestions from the participants after the end of the workshop

  • It is clear that, in order to work with UMI for STEM, most trainers will require further education.
  • Parents could be encouraged to become trainers.

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ALL DIGITAL Awards 2017 winners announced

On 5 October 2017, participants of the 10th ALL DIGITAL Summit gathered for the ALL DIGITAL Awards Ceremony and 10 years celebration. The reception was held in the Paraguai Creativa Space in the centre of the Poblenou district, the tech neighbourhood of Barcelona – an unusual funky and quirky place, with various nooks, sculptures and constructions allowed for lots of group conversations and getting to know people.

The ceremony was hosted by Ekaterina Clifford and Peter Palvolgyi of ALL DIGITAL. The first part, the ALL DIGITAL Awards, celebrated the best individuals and projects working to improve digital skills in 4 categories:

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  • Best Digital Resource;
  • Best Cooperation Project;
  • Best e-facilitator;
  • Best digital changemaker.

We would like to thank all those who nominated the projects and individuals for the Awards and shared those exciting initiatives and touching stories.

And now let’s get acquainted with our finalists and winners!

Best Digital Resource

The Awards in the Best Digital Resource category were presented by Krasimir Simonski, the first Chair of the Telecentre-Europe Steering Committee. The 2 finalist projects are:

IMG_1232The WINNER in this category is Yep4Europe Methodology created by Yep4Europe Consortium, including Maks vzw from Belgium, El Teb from Spain, and Telecentar from Croatia. The methodology is aimed at facilitators across Europe, to teach young people digital and media literacy skills, to be able to use digital technologies to address the social issues around them. The core is the use of Digital Storytelling in a productive way, increasing citizenship and digital literacy.

Best Cooperation Project

The Best Cooperation Projects were to include at least 2 ALL DIGITAL member organisations. The finalists in this category were awarded by Ricard Faura, Head of Inclusion and Digital Training Service, Government of Catalonia.

The two finalist projects are:

IMG_1266The WINNER is Generation 0101, which was implemented by 7 partners (5 of them are ALL DIGITAL members), with CTC Rijeka as a leading organization. The main outputs of the project are:

  • Guidelines for policy makers in the context of dealing with youth unemployment;
  • Development and testing of 7 educational modules in ICT field;
  • 7 international hackathons in partner countries, where participants used gained knowledge by creating ICT solutions for social organizations.

 

The individual categories have always triggered a lot of interest from the public. E-Facilitators are in the frontline of digital inclusion working directly with users and supporting them, and digital changemakers are the leaders of the networks and initiatives to boost digital skills and ensure inclusion and effective support of citizens.

Best e-facilitator

While this year all the applications were assessed by the jury, the finalists in the Best e-facilitator category also joined the online public voting on our facebook page. The results of the jury and public votes for this category were combined.

The Awards for best e-facilitators were presented by Emili Giralt, projects director at Telapolis. The finalists in this category are:

  • Katja Plesko – Programme Manager at Simbioza Genesis,  Ljubljana, Slovenia
  • Tom Van Hoey – Trainer at Konekt, Ghent, Belgium

IMG_1245And the BEST e-FACILITATOR is Dolores Carmona, facilitator at Digital Literacy Programme of Extremadura – AUPEX,  Torremejía/Badajoz, Spain. In her 15 years of service, Dolores has conducted over 1000 workshops for about 10,000 people, being a trainer, coach, adviser, community manager, journalist.. She promotes the digital culture trying to build a cooperation environment and a deep sense of community where people feel comfortable and confident.

Best Digital Changemaker

The final category was Best Digital Changemaker, presented by Therese Jamaa, General manager of GSMA, Mobile World Capital.

The two finalists are:

  • Olivera Stanić – Secretary and Director of Professional Service at Centre of Technical Culture (CTC) Rijeka, Croatia
  • Ana Pleško – Director of Simbioza Genesis social enterprise, Ljubljana, Slovenia

IMG_1249The Best Digital Changemaker 2017 is Veronique De Leener – Director at Maks vzw, Brussels, Belgium. Veronique founded Maks in the poorest neighbourhood in Brussels to help people through social economy projects and digital skills. Every year Maks reaches 2.500 disadvantaged people; 500 of them are guided to employment. Veronique brought digital storytelling method to the core of the training as a way to give people voice about important social issues.

In her acceptance speech Veronique stressed that all the participants of the summit are digital changemakers, indeed.

Our warmest congratulations to all finalists and winners! We wish the projects further development and scalability and our e-facilitators and digital changemakers every success and best of luck in their endeavours!

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To be continued…

 

Panel discussion: Coding for inclusion and effective use of mobile devices

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The panel discussion on Coding for inclusion and effective use of mobile devices was organised by CodeMob project on the second day of the Summit, 5 October. During the session   the four experts shared their experiences on the topic and discussed the approaches on how to improve the user engagement and practice.IMG_0335_bastian

Bastian Pelka (Technical University of Dortmund) moderated the discussion and shortly introduced the CodeMob project, which was aimed at supporting e-facilitators to train people on coding and the effective use of mobile devices in telecentres.

Esther Subias (Project Manager at El Teb) explained that they IMG_1789_estherhad been working in a poor neighbourhood of Barcelona for 25 years. It was 1998-99 when they started to use computers. Young people had to discover themselves how to use computers, which helped them to develop new skills and confidence. However, not everyone had good computers and good internet at home, so they switched to mobile devices, which today everyone has and uses on a daily basis. Mobiles are cheap and powerful tools to create, to learn, and to empower people. The aim is not to explain people how a mobile device works, but how we can use them to change the world of community. Esther mentioned concrete examples where young people found effective ways to use mobile devices for solving real problems or engage in public dialogue.

IMG_1815_zarkoZarko Cizmar (Executive Director of Telecentar) emphasized that the first steps in learning coding is an offline process. Coding is no the goal, but it is a tool: the final stage of a problem-solving process. We have to learn how to identify and solve a problem first and then find the tool to solve it. Their main goal is to integrate project based problem-solving in formal education, especially in elementary schools. Zarko believes that the role of labs is to help improve formal education by showing functional models, concrete stories, and empowering people. Learning coding is the same than learning anything else: understanding the problem and finding solutions. Zarko’s message is that doing difficult things is fun, and telecentres have a key role in motivating people.

IMG_0341_arthurArthur Serra (Deputy Director of i2cat research center; Vice-President of European Network of Living Labs) introduced the concept of social coding: the way to code the society. It is not enough to learn how to code a machine, but to understand how the society functions. Living labs have an important role to apply technological mindset to the whole society. Arthur referred to course developed for special kids in poor neighbourhood by taking their passion of gaming to coding, to make them the director of games, masters of computers. The learning outcomes were very professional, even without links to formal education. Arthur believes that technology itself will not solve problems without changing the systems. His vision is that telecentres should become community labs and educators become innovators to be part of the national innovation system, which is currently an elitist world, but it should be very inclusive and open to everyone. To improve the culture of innovation is the main message of community labs.

IMG_0346_roxanaRoxana Rugina (Learning & Development Technology Expert, CEO and founder of Simplon Romania) was talking about her experiences of teaching kids on technology through games, in a way that is fun and engaging. It is necessary to create a new kind of learning environment and learning experiences through tailored practical missions, visual coding. Many times (especially in remote villages) it leads to finding real solutions to real problems. Roxana’s message is to start coding now, start it today! Programming is the most inclusive industry ever existed, no label can be put on anyone. Coding is a door to a world of possibilities, everything is possible to create, and everyone should start experiencing now!

Watch the full discussion in this video

logo-codemobThe CodeMob project aims to introduce two new training modules in digital competence centres: 1) coding and 2) the effective use of mobile devices. Project partners – Interface3 from Belgium, Telecentar from Croatia, ComNet from Hungary, and El Teb from Spain – have developed the training curricula and piloted them with e-facilitators (in form of training of trainers) and end-users who were mainly young, unemployed people. Our academic partner, the Technical University of Dortmund has been taking care of the quality of results.

You can check the resources developed during the project.

 

Meet the ALL DIGITAL Summit 2017 Sponsors

In a few days 200 people will gather in Barcelona to share about innovation and digital skills. To make ALL DIGITAL Summit possible we have the invaluable support of our sponsors: “la Caixa” Foundation, Barcelona City Council, GSMA Mobile World Capital, HP, and Telapolis. We invite you to get to know them better!

 

“la Caixa” Foundation

logo-obrasociallacaixa“la Caixa” is the leading financial group in the Spanish retail banking. “la Caixa” Foundation manages the fundamental areas of action of “la Caixa”: the financial area, the business area and the social area.

For the tenth consecutive year, their investment in Welfare Projects has totalled 500 million euros, rising in 2017 to 510 million. This budget is devoted to building a better, fairer society with more opportunities for everyone.

 

Barcelona City Council

ajuntament_barcelonaBarcelona is the capital and largest city of Catalonia. Its
City Council believes digitalization can improve the life of the city and tries to link innovation with values such as social and economic justice, solidarity, ethics, and gender equality.

Barcelona’s priority is to go beyond the concept of the smart city and take full advantage of opportunities brought about by highly transformational data-driven technologies. It is committed to putting people’s needs at the center of the Digital Agenda.

 

GSMA, Mobile World Capital

mwcb&gsma_hrMobile World Capital Barcelona is an initiative driving the mobile and digital transformation of society while helping improve people’s lives globally. With support of the public and private sector throughout Barcelona, Catalonia and Spain, MWCapital focuses on three areas: the acceleration of innovation through digital-based entrepreneurship; the digital transformation of industries; and the empowerment of new generations, professionals and citizens in the use of digital technologies. Collectively, our programmes are positively transforming Education, Industry and the Economy.

The GSMA represents the interests of mobile operators worldwide, uniting nearly 800 operators with more than 300 companies in the broader mobile ecosystem, including handset and device makers, software companies, equipment providers and internet companies, as well as organisations in adjacent industry sectors.

 

HP

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Hewlett-Packard is the world’s largest manufacturer of PCs and printers. They operate in more than 170 countries around the world, including Spain. Their goal is to enable those who purchase their products to create, contribute and access their digital world.

 

Telapolis

Logo-Telapolis_178-60Telapolis specializes in helping companies and institutions in the process of digital transformation. They believe it is the strategic opportunity to incorporate new technologies, but especially new logic, so that work can be more efficient and allow new business opportunities and management. They help detect the opportunities in each sector and organize the activity, orienting it to measurable results, incorporating the most innovative technologies.

How-to workshops at ALL DIGITAL Summit 2017

During the event on Day 1, participants will get a chance to attend one of the following workshops. These “How To” sessions are designed to give delegates a practical understanding of how to carry out a particular activity. Our speakers have experience that could help delegates to understand the pitfalls, practicalities and lessons they may have learned.

Workshop leaders will also produce a simple ‘guide’ to the subject that will be available to delegates during the session and to all online after the event.

1. How to bring kids to coding and coding to kids

Martina Mayrhofer, El Teb; Yakov Ostanin, PH International

The workshop will give you a practical understanding of how to launch and carry out a successful extracurricular coding club and a network of coding clubs, based on two different, yet similar experiences – Coding clubs in Russia and Code Club International, powered by Raspberry Pi foundation. Together we will talk about what coding clubs stand for and what is the philosophy behind Code Club International. You will learn how to use the tools and create your own game through Scratch or Kodu Game Lab and why only coding classes are not enough.

Moreover, you will learn the core principles and pitfalls of running a coding club and design your own exciting coding club programme for youth.

 What you need: preferably your own laptops


2. How to create and use open badges

Doug Belshaw, consultant, writer

In this workshop, participants will design and issue their first digital credential. You will learn about the Open Badges specification, as well as what kinds of organisations are using badges and for what purposes. You’ll be taken through a design process to think about what kind of badges might work in your context, and the badge pathways that learners might find valuable. This process will include mapping other organisations you could work alongside to endorse one another’s badges.

This workshop is suitable for all levels of experience with credentialing, whether your organisation already issues certificates and awards, or is just interested in how that might be possible. The range of case studies introduced will help participants see ways in which badges can be used in a range of contexts to signify anything from achievement to affiliation. You’ll leave feeling empowered to get started with badges straight away when you return to your organisation!

What you need: preferably your own laptops


3. How to work with disadvantaged groups to empower them as prosumers

Veronique De Leener, MAKS vzw

In many computer courses and learning centres, facilitators focus on training learners how to use a specific software like Word, Excel, Photoshop, etc. instead of promoting computational thinking. MAKS vzw experience with low-skilled learners showed us that creative processes with the computer can increase not only digital skills but also 21st century skills like problem solving, creativity, communication, self-expression.

In this workshop, we will show and let you experience our different approach to digital learning through creating a digital story or a game. We will give you different concrete examples of how people can learn to produce something with the computer and together we will find out the benefits of this methodology.

What you need: preferably your own laptops


4. How to engage and enable young e-facilitators to better support your target groups (I-LINC workshop)

Julia Ackerman, Germany; Greta Jurgutyte, Lithuania; Mihai Macarie, Romania. Support: Iva Walterova, ALL DIGITAL

Three e-facilitators, selected as the best young digital changemakers by the I-LINC project for their work during Get Online Week (GOW) 2017, will lead this workshop. These young people have gone through a journey of learning and self-improvement enabling them to help people to acquire digital skills and to empower them to actively participate in a continuously changing digital society.

Representing differing backgrounds, views and experiences from their home countries Germany, Lithuania, and Romania, the speakers will describe their journeys towards becoming e-facilitators. After this introduction, the scene will be set for a workshop, during which participants will learn, discuss and co-create ideas on how to best encourage and enable young people to become young e-facilitators in their organisations. The young e-facilitators come from such diverse local, regional and national backgrounds, that each participant of the workshop will be able to relate, share and learn from the discussed experiences.

An I-LINC policy paper created by ALL DIGITAL with active involvement from the young e-facilitators will also be shared with the participants of the workshop. Workshop participants will have a chance to contribute to the policy recommendations in this paper. The paper will be shared through I-LINC channels and contacts on the European and national policy maker level.

What you need: any device from which you can access Internet


5. How to use UMI (Ubiquitous, Mobile, IoT) technology to promote STEM education

Monica Divitini, Norwegian University of Science and Technology; Achilles Kameas, Computer Technology Institute and Press “Diophantus”; Kieran Delaney, Cork Institute of Technology

The aim of the workshop is to introduce the participants to UMI (Ubiquitous, Mobile, Internet of Things) technologies and their potential use in STEM education. The workshop addresses managers of training organizations, teachers and trainers, as well as educational policy makers.

We will present UMI technologies and their potential use in education and training. Hands-on activities will be offered, using the UMI-Sci-Ed online collaboration platform and the powerful UDOO Neo kit, an Arduino-powered Android / Linux single board computer enriched with sensors, Bluetooth 4.0 and a Wi-Fi module.

The following topics will be covered:

  • Introduction to UMI technologies and their potential use in education and training
  • Demonstration of the UDOO Neo kit as an enabler of educational application of UMI technologies
  • Demonstration of the UMI-Sci-Ed online collaboration platform as an enabler for participation in the Communities of Practice and for promotion at European level
  • Hands on session on the design of a training scenario using UMI technologies and the UDOO Neo kit

This workshop is supported by the H2020 UMI-Sci-Ed project. Visit http://umi-sci-ed.eu/ for info, tools and participation possibilities.

CodeMob project at the Summit

logo-codemobThis year the ALL DIGITAL Summit will serve as the final event of the CodeMob project.

The CodeMob project aims to introduce two new training modules in digital competence centres: 1) coding and 2) the effective use of mobile devices. Project partners – Interface3 from Belgium, Telecentar from Croatia, ComNet from Hungary, and El Teb from Spain – have developed the training curricula and piloted them with e-facilitators (in form of training of trainers) and end-users who were mainly young, unemployed people. Our academic partner, the Technical University of Dortmund has been taking care of the quality of results.

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We are going to present the project results in four ways:

  1. Lessons learned will be shared at the Project Lightning Talks
  2. A short film summarizing the CodeMob experience will be revealed at the plenary session
  3. A panel discussion will be organised about innovative learning approaches in digital competence centres, such as coding for inclusion and the effective use of mobile devices
  4. A toolkit on how to implement the CodeMob training courses in digital competence centres (telecentres) will be disseminated
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CodeMob project partners

You can check the resources developed during the project.

The CodeMob Consortium is looking forward to sharing its experiences with you in Barcelona!