CDDC Project presentation: Digital Cultural Heritage: Europa Square.

7 October, at the plenary session 09:00 – 10:45 

Altheo Valentini, EGInA; Paolo Russo, Stati Generali dell’Innovazione

About ‘Crowddreaming: Youth Co-Create Digital Culture’ (CDDC) project

Version 3“Crowddreaming: Youth co-create digital culture” is an Erasmus+ project implemented in the framework of the annual KA3 call on Social Inclusion and Common Values: The Contribution in the Field of Education and Training managed by Education, Audiovisual and Culture Executive Agency (EACEA) of the European Commission.

The purpose of the project is to disseminate and scale-up at European level a good practice in the field of the valorization of digital cultural heritage as a mean for inclusive education and for the promotion of European values among youngsters.

The good practice identified is “Crowddreaming: youths co-create digital culture” born as a contest for Italian schools and promoted by the Italian association Stati Generali dell’Innovazione, whose aim is to create a lasting digital monument dedicated to Europe as a transcultural laboratory.

The Crowddreaming project involves 5 partners coming from 5 European countries. The pilot action is being implemented in 4 Countries (Croatia, Greece, Italy and Latvia,) and addresses secondary school teachers (20 in each country) and students (400 in each country).

Learn more about the project at https://crowddreaming.eu.

The recording of the presentation can be found here (Day 1)

Panel 5 DigiEduHack – Co-designing the future of education in the digital age

8 October; 13:45 – 14:15 

The Digital Education Hackathon (DigiEduHack) is one of the flagship initiatives of the Commission’s Digital Education Action Plan. Participants have the opportunity to join a movement of creative minds keen on discussing what the future of education should look like and coming up with innovative ideas through collaborative work. This year edition of the DigiEduHack will take place on the 12-13 November 2020, with a series of online and offline events.  Join this session to know more about the event!

The recording of the panel can be found here (Day 2)

Workshop: “How to crowddream”

8 October, 11:40 – 13:10

Moderator:  Borut Cink, ALL DIGITAL

  • Erik Ballhausen, EACEA (Presentation)
  • Andra Krasavina, Latvian Information and Communication Technology Association (LIKTA) (Presentation)
  • Vicky Maratou, Hellenic Open University
  • Giorgia Marchionni, Stati Generali dell’Innovazione
  • Paolo Russo, Stati Generali dell’Innovazione (Presentation)
  • Sanjin Smajlović, Center of Technical Culture Rijeka (Presentation)

The Art of Crowddreaming is a methodology that connects young people and educators with cultural heritage and digitalisation in a unique co-creation process that contributes to the common understanding of the European history and values, intercultural dialogue and mutual understanding.

Crowddream is a vision for the improvement of the society which comes to life when it is turned to a compelling story that captures the imagination of a crowd big enough to make it happen.

Workshop participants will learn about:

  • Crowddreaming methodology (origin, objectives and results of its use)
  • Curriculum and MOOC that empowers educators (teachers, trainers, coaches, facilitators) for use of the Crowddreaming with young people in schools, digital learning centres, etc.
  • Experiences with implementation of the methodology in 5 European countries.
  • Europa Square – a lasting digital monument dedicated to Europe as a transcultural laboratory.
  • How to set up your own Crowddreaming activity and connect with peers across Europe.

Watch the recording of the workshop: