Project Lightning Talks at the 2019 Summit

Following the requests from previous summits’ participants, this year, we are going to have Project Lightning Talks on both days of the Summit!

Each presenter has five minutes to answer the same questions:

  • What is the project about?
  • What social impact has the project made?
  • Lessons learned – what would you change, if you had to start over?
  • Lessons learned – what would you keep the same?
  • How can the Summit participants benefit from your project or your learning?

Lightning talks will be followed by brief questions from the audience, so we encourage all delegates to learn about the projects beforehand.

DAY 1: STEAM and Coding for Inclusion

1. Code City

Sara Van Damme, Digipolis Gent, Belgium

logo Code CityCode is everywhere, and coding and programming are the skills of the future. With Code City Digipolis wants to build that future now, through playful coding lessons for pupils, and fun additional training for their teachers.

A large team of coaches visit the local primary schools in Ghent, Belgium to teach children between 9 and 12 how to code. These coaches are enthusiastic role-models, volunteers from different ICT-companies and organizations, who strongly believe in Code City. They want to give each child the chance to be prepared for the digital future.

On top of that, all teachers involved receive free training focussed on STEAM – Science, Technology, Engineering, Art and Mathematics – and coding. New ALL DIGITAL member Educentrum is our partner for this train-the-trainer. The training allows the teachers to continue working on these themes, even after the Code City coaches are long gone. As such, Code city is not a one-off event, it is the start of a digital journey.

Digitaal.Talent@Gent is the local e-inclusion program for the City of Ghent in Belgium. Want to know more about its projects? Visit the website in Dutch or English.

2. Makers in Školjić – Spring STEM camp

Ivan Mušanović, CTC Rijeka, Croatia

MakersOnSkoljicIf one wants to make STEM interesting to youngsters, it is necessary to think like they do. Forget about boring projects, lot of theory, little practice, and start thinking in the terms of hands-on approach on fun projects youngsters can play with afterwards. “Makers on Školjić” is our attempt to do just that, and it has succesfully been going for two years now.

When thinking about how to do this project several things were recognized as vital to project’s success:

  • Participants need to do everything themselves, and mentors are just here for consultation
  • The projects must be fun and offer a chance for creative expression (games, prank machines, art pieces, etc.)
  • Youngsters need to have free time for playing together and building team spirit
  • Access to modern technologies

Having this in mind, accompanied with appropriate equipment and professional staff, yougsters had the chance to enjoy learning, thinking, problem solving, making and creating great experience. The project will be continuing in the future, and our hope is that it will scale up.

3. Open ICT Education for youth employability

Besjana Hysa, Albanian Institute of Science, Albania

kursoriOpen ICT education for youth employability is a cross-border EU-financed project, implemented by Open Data Kosovo in partnership with Albanian Institute of Science during 2018 – 2020.

The overall objective of the project is to foster youth employability by providing an open access to critical ICT knowledge and skills and by strengthening cross-border cooperation between specialized learning centres. The project targets the importance of the acquisition of high-value ICT skills by young people in the target region and the importance of making this knowledge accessible to everyone by removing barriers to entry in ever more professional and educational fields. “Open ICT education for youth employability” created the first online, independent learning platform in the Albanian language.

  • 500 Participants
  • 3 Online ICT courses in the Albanian language
  • 7 Specialized learning centers benefiting from the action

4. UMI-Sci-Ed

Theodor Panagiotakopoulos, DAISSY Group of Hellenic Open University, Greece

207_20160610_logo_jb12_logo_with_cmykUMI-Sci-Ed (Exploiting Ubiquitous Computing, Mobile Computing and the Internet of Things to promote Science Education) is a Horizon 2020 project, which aims at enhancing the attractiveness of science education and careers for young people (14-16 year-olds) via the use of latest technologies. We put Ubiquitous and Mobile Computing and the Internet of Things (UMI) into practice towards enhancing the level of STEM education. At the same time, we are increasing the attractiveness of pursuing a career in domains pervaded by UMI for these youths.

DAY 2: Basic Digital Skills

1. Ask4Job

Andrea Raneletti, E.RI.FO.-Ente Di Ricerca e Formazione, Italy

Ask4JobLow competences go in pair with poor job opportunities: this is the core concept at the basis of ASK4JOB, a project that aims at providing new instruments and strategies for fostering the creation of new job opportunities for low-skilled long term unemployed adults. Users will be supported in self-assessing their digital skills online and to start a course that will provide them with a new set of competences and the cognitive skills that will help them to find new career opportunities. Thanks to a wide transnational partnership (11 partners coming from 9 countries), the ASK4JOB kit will address both public and private employment agencies as well as education providers for adults from all over Europe, allowing them to incorporate the Kit within their upskilling pathways of adults’ competences.

2. Digital Skills for Seniors (ICT Skills 4 All and ICT 4 the Elderly)

Alessandra Accogli, ALL DIGITAL, Belgium; Nina Pejic, Simbioza, Slovenia

Final logoIn this lightning talk two projects will be presented together. Both ICT Skills for All and ICT 4 the Elderly projects address older adults aged 55+ who lack digital skills. The former targets adults with minimal or no engagement with digital technology, and the latter focuses more on those who already have some digital skills with the aim to upskill these competences.

Both projects foresee the development of a face-to-face support phase and of an online learning space. However, the ICT 4 the Elderly project, instead of creating an online platform, will make all the materials available on a wiki to ensure that participants see value in internet use.

LogoThe ICTSkills4All project’s main characteristic is to test which is the best methodology between the inter-generational approach and the peer-to-peer approach. At the same time, the project puts in place a user experience and co-creation process for the learning platform. The end users have been involved throughout the development of the platform through usability tests and focus groups.

The distinctive feature of the ICT 4 the Elderly project is the role of the ambassador. 24 people will be selected through a call for applicants to be ambassadors of the project and to take part in the two piloting trainings in Malta and Berlin.

3. Digital Skills for People with Disabilities

Gloria Tinazzi, Simone Benazzi, Open Group, Italy

Logo SlowProd

SLOW PRODUCTION® is the «brand» of Open Group that transversely qualifies all centres for persons with disabilities. It promotes and implements projects in which people with disabilities are an active part of the community; innovative activities and projects about the development of self advocacy and autonomy of people with disabilities.

The disability sector, carrying forward a process of social inclusion, promotes a correct and conscious use of new digital tools. In order to foster the process of social inclusion , we encourage a proper use of new devices (sensors, accessible keyboards, , touchscreens , tablet, smartphone)  in collaboration with the families. Communication and exchange between day-care centres and families is encouraged. For this purpose, we’ve started from the operators training: a digital coach in every service.

Training, experimentation, along with the use of these technologies allowed us to see  the fully potential of digital devices, for guests of the centres and for operators as well. This new communication method is focused on needs,   resources and interested of the single person, which means that the educational intervention is personalised by means of digital technologies.

4. Digital SkillShift

Ian Clifford, ALL DIGITAL, Belgium

DSS logo RGB

Digital Skillshift is a two-year project project to reskill and upskill 150 unemployed citizens facing the challenges of the digital transformation in their professional career, people affected by digital disruption. The project is funded by JP Morgan and run in partnership with in France, Stiftung Digitale Chancen in Germany and Fondazione Patrizio Paoletti in Italy.

Digital SkillShift project addresses mainly short-term unemployed (below 12 months), low-skilled adults within an age group of 20 to 40 years olds with minimum high-school graduate eduation level and with basic level of digital skills.

The project has carried out context analysis and is building a curriculum based on digital job roles. Piloting will follow soon, and you can get involved in ALL DIGITAL Week next year.