How-to workshops at ALL DIGITAL Summit 2017

During the event on Day 1, participants will get a chance to attend one of the following workshops. These “How To” sessions are designed to give delegates a practical understanding of how to carry out a particular activity. Our speakers have experience that could help delegates to understand the pitfalls, practicalities and lessons they may have learned.

Workshop leaders will also produce a simple ‘guide’ to the subject that will be available to delegates during the session and to all online after the event.

1. How to bring kids to coding and coding to kids

Martina Mayrhofer, El Teb; Yakov Ostanin, PH International

The workshop will give you a practical understanding of how to launch and carry out a successful extracurricular coding club and a network of coding clubs, based on two different, yet similar experiences – Coding clubs in Russia and Code Club International, powered by Raspberry Pi foundation. Together we will talk about what coding clubs stand for and what is the philosophy behind Code Club International. You will learn how to use the tools and create your own game through Scratch or Kodu Game Lab and why only coding classes are not enough.

Moreover, you will learn the core principles and pitfalls of running a coding club and design your own exciting coding club programme for youth.

 What you need: preferably your own laptops


2. How to create and use open badges

Doug Belshaw, consultant, writer

In this workshop, participants will design and issue their first digital credential. You will learn about the Open Badges specification, as well as what kinds of organisations are using badges and for what purposes. You’ll be taken through a design process to think about what kind of badges might work in your context, and the badge pathways that learners might find valuable. This process will include mapping other organisations you could work alongside to endorse one another’s badges.

This workshop is suitable for all levels of experience with credentialing, whether your organisation already issues certificates and awards, or is just interested in how that might be possible. The range of case studies introduced will help participants see ways in which badges can be used in a range of contexts to signify anything from achievement to affiliation. You’ll leave feeling empowered to get started with badges straight away when you return to your organisation!

What you need: preferably your own laptops


3. How to work with disadvantaged groups to empower them as prosumers

Veronique De Leener, MAKS vzw

In many computer courses and learning centres, facilitators focus on training learners how to use a specific software like Word, Excel, Photoshop, etc. instead of promoting computational thinking. MAKS vzw experience with low-skilled learners showed us that creative processes with the computer can increase not only digital skills but also 21st century skills like problem solving, creativity, communication, self-expression.

In this workshop, we will show and let you experience our different approach to digital learning through creating a digital story or a game. We will give you different concrete examples of how people can learn to produce something with the computer and together we will find out the benefits of this methodology.

What you need: preferably your own laptops


4. How to engage and enable young e-facilitators to better support your target groups (I-LINC workshop)

Julia Ackerman, Germany; Greta Jurgutyte, Lithuania; Mihai Macarie, Romania. Support: Iva Walterova, ALL DIGITAL

Three e-facilitators, selected as the best young digital changemakers by the I-LINC project for their work during Get Online Week (GOW) 2017, will lead this workshop. These young people have gone through a journey of learning and self-improvement enabling them to help people to acquire digital skills and to empower them to actively participate in a continuously changing digital society.

Representing differing backgrounds, views and experiences from their home countries Germany, Lithuania, and Romania, the speakers will describe their journeys towards becoming e-facilitators. After this introduction, the scene will be set for a workshop, during which participants will learn, discuss and co-create ideas on how to best encourage and enable young people to become young e-facilitators in their organisations. The young e-facilitators come from such diverse local, regional and national backgrounds, that each participant of the workshop will be able to relate, share and learn from the discussed experiences.

An I-LINC policy paper created by ALL DIGITAL with active involvement from the young e-facilitators will also be shared with the participants of the workshop. Workshop participants will have a chance to contribute to the policy recommendations in this paper. The paper will be shared through I-LINC channels and contacts on the European and national policy maker level.

What you need: any device from which you can access Internet


5. How to use UMI (Ubiquitous, Mobile, IoT) technology to promote STEM education

Monica Divitini, Norwegian University of Science and Technology; Achilles Kameas, Computer Technology Institute and Press “Diophantus”; Kieran Delaney, Cork Institute of Technology

The aim of the workshop is to introduce the participants to UMI (Ubiquitous, Mobile, Internet of Things) technologies and their potential use in STEM education. The workshop addresses managers of training organizations, teachers and trainers, as well as educational policy makers.

We will present UMI technologies and their potential use in education and training. Hands-on activities will be offered, using the UMI-Sci-Ed online collaboration platform and the powerful UDOO Neo kit, an Arduino-powered Android / Linux single board computer enriched with sensors, Bluetooth 4.0 and a Wi-Fi module.

The following topics will be covered:

  • Introduction to UMI technologies and their potential use in education and training
  • Demonstration of the UDOO Neo kit as an enabler of educational application of UMI technologies
  • Demonstration of the UMI-Sci-Ed online collaboration platform as an enabler for participation in the Communities of Practice and for promotion at European level
  • Hands on session on the design of a training scenario using UMI technologies and the UDOO Neo kit

This workshop is supported by the H2020 UMI-Sci-Ed project. Visit http://umi-sci-ed.eu/ for info, tools and participation possibilities.